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07.07.2009 - Codemasters: DiRT 2 per PC supporterà le API DirectX 11 | ||
Con il comunicato stampa di seguito allegato, Codemasters ha annunciato che la versione per PC del racing game DiRT 2 potrà contare sulla dotazione delle tecnologie connesse al supporto delle librerie grafiche DirectX 11. Inoltre Codemasters ha confermato la data di rilascio del titolo in versione per PC, che è fissata per il prossimo Dicembre. In accordo al publisher, le API DirectX 11, che saranno introdotte nel mercato consumer con il lancio di Windows 7 fissato per il prossimo 22 Ottobre e saranno disponibili contestualmente come un update di Windows Vista, permetteranno di accrescere ulteriormente il realismo dei videogame, anche in virtù di alcune feature, già presenti con la release 10, come la tessellation, ora ulteriormente migliorate. Codemasters ha reso noto, infine, che le edizioni di DiRT 2 per Xbox 360, PS3, Wii, Nintendo DS e PSP saranno immesse sul mercato a Settembre. Codemasters today announced that the Games For Windows LIVE edition of DiRT 2, the thrilling and stylish sequel to the award-winning off-road racer, will support the wealth of new performance enhancing features that will be available in DirectX 11. With DirectX 11 hardware expected to ship in the second half of 2009, and DirectX 11 coming to home computers with the release of Microsoft Windows 7 on October 22, 2009, Codemasters also announced that the Games For Windows LIVE edition of DiRT 2 will benefit from an extended development program to take advantage of DirectX 11 and is now scheduled to be published in December 2009. While the console editions of DiRT 2 will retain their September ship date, we believe that the DirectX 11 feature set is too compelling to ignore, especially considering how much more it can add to the visual experience for PC gamers, said Bryan Marshall, chief technical officer, Codemasters. As a leader in digital racing entertainment, we are staying ahead of the pack by immediately taking advantage of key new technologies such as hardware tessellation, multi-threading and Shader Model 5.0 to deliver the most realistic, immersive and exhilarating racing experiences in the business. The fusion of DirectX 11 with Codemasters’ EGO Engine will raise the technical bar considerably in the racing genre. With the introduction of Microsoft Windows 7, DirectX 11 will be made available both as part of the operating system and as a downloadable update to Windows Vista. Codemasters intends to immediately take advantage of DirectX 11 features that add to the realism of the racing environment. Hardware tessellation will further improve the appearance of water and other surfaces as well as crowd animations. The shader performance of Shader Model 5.0 (SM 5.0) will aid in creating an even richer 3D experience, enhancing key image quality parameters such as depth of field, ambient occlusion and shadows. These DirectX 11 features, and many others, will add the horsepower needed to improve performance. We expect Codemasters’ early move to DirectX 11 to place them in a leadership position in developing the next generation of PC games and simulations, said Rick Bergman, senior vice president, AMD Products Group. To aid in transitioning to DirectX 11, AMD is providing Codemasters with access to our software engineering expertise in DirectX 11 technologies such as tessellation and shader modelling. DirectX 11 has all of the ingredients needed to take PC gaming to a new level of realism by giving developers tools to effectively utilize the multi-CPU, multi-GPU systems now available to players. DiRT 2 is being turbocharged for Games For Windows LIVE supporting DirectX 11 and is set to ship this December. Editions for the Xbox 360 video game and entertainment system from Microsoft, the PLAYSTATION3 computer entertainment system, Wii, Nintendo DS and PSP (PlayStationPortable) system are scheduled to launch in September. For the latest videos and information, powerslide over to www.dirt2game.com. News Source: Codemasters Press Release Links |
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