Release Highlights:- Adds support for GeForce 7800 GTX 512 and GeForce 6800 GS
- Improved performance for Quake 4
- Improved performance and compatibility for Call of Duty 2
- Mixed vendor support for NVIDIA SLI.
- TV-Out/HD-out support for NVIDIA SLI.
- Added support for VSync on Direct3D games when running NVIDIA SLI.
- Performance enhancements for dual-core CPUs.
- PureVideo high definition MPEG-2 de-interlacing support.
- Usability enhancements when connecting to an HDTV.
- Microsoft DirectX 9.0c and OpenGL 2.0 support
- For a full list of fixed and known issues please view the Release Notes.
Single GPU Issues • GeForce 7800 GT/GTX, GeForce 6800: Corruption of ʺWidescreenʺ great shot playback mode is corrupt with AFR2 mode set in Tiger Woods 2006. • GeForce 7800 GTX/GT: Running OpenGL Games after Direct3D hangs the system. • GeForce 6800: Incorrect rendering in Half Life 2 Lost Coast / Day of Defeat. • GeForce 6 Series: With the latest FarCry 1.33 patch, HDR mode may not work. This is an issue with the application, and will be fixed in the next patch for the game. • Quadro FX 1300, Quadro FX 3400: Using GLSL gl_ModelViewMatrixInverse generates warnings. • GeForce FX 5950 Ultra: Battlefield 2 intermittently fails to show fog on some distant objects. • GeForce4 Ti, GeForce FX 5600: Java applications crash upon exiting. SLI Related Issues • GeForce 7800 GTX, SLI:The PrintScreen function does not capture 8xS AA, 8x SLI AA, and 16xS SLI AA correctly in Half-Life 2 • GeForce 7800 GTX/GT, SLI: Halo hangs after playing for a few minutes. • GeForce 7800 GTX/GT, SLI: Flat Out hangs or causes a system reboot when launched with SLI enabled. |