giovedì 21 novembre 2024 16:00 Mobile Tag_Search Network_Search Site_Map Feed_RSS 3dfxzone amdzone atizone nvidiazone unixzone forumzone enboard.3dfxzone
     
HWSetup.it
proudly powered by 3dfxzone.it
 
 
Home   |   News   |   Headlines   |   Articoli   |   Componenti   |   Schede Video   |   Applicazioni   |   Benchmark   |   Community   |   Redazione   |   Ricerca
Sei in: Home  Componenti  Informazioni e Release Notes del file AMD Radeon Software Adrenalin 2020 Edition 21.3.1
Informazioni e Release Notes del file AMD Radeon Software Adrenalin 2020 Edition 21.3.1
Data di pubblicazione: 18 marzo 2021
Condividi su Facebook Condividi su Twitter Condividi su WhatsApp Condividi su reddit
Di seguito sono consultabili le note di rilascio - in gergo "release notes" - relative al file AMD Radeon Software Adrenalin 2020 Edition 21.3.1, nel caso in cui gli sviluppatori abbiano reso disponibile tale documentazione in occasione della pubblicazione del software. Tuttavia, se hai bisogno di maggiori informazioni su AMD Radeon Software Adrenalin 2020 Edition 21.3.1, o se le note di rilascio non sono (ancora) disponibili, è comunque possibile procedere con la lettura della descrizione del file.


Radeon Software Adrenalin 2020 Edition 21.3.1 Highlights

Support For
  • AMD Radeon RX 6700 Graphics
  • DOOM Eternal: The Ancient Gods - Part Two
  • Radeon BoostGD
    • Now supports DirectX 12 with Variable Rate Shading for select titles.
  • Radeon Anti-LagGD-157
    • Now supports DirectX 12.
  • Performance Tuning Stress TestGD-106
    • A new built in tool for Performance Tuning in Radeon Software that allows users to stress test their graphics products tuning profiles.
Added Vulkan Support
  • VK_KHR_synchronization2
    • This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.
  • VK_EXT_4444_formats
    • This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats for compatibility with other graphics APIs to help with porting without having to resort to swizzling.
  • VK_EXT_conditional_rendering
    • This extension allows conditional draws, compute dispatches or clears based on a value in command buffer memory. These commands could be discarded without the application’s intervention if the condition is not met, which may result in reduced latency.
  • VK_KHR_sampler_ycbcr_conversion
    • This extension provides the ability to perform color space conversions during texture sampling operations for the Y′CBCR color space, which is mainly used for processing inputs from video decoders and cameras. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.
Fixed Issues
  • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.
  • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus VR headset is connected to your system on Radeon GCN graphics products.
  • Minecraft DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.
  • An application crash may occur in Call of Duty: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products.
  • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen.
  • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan API games.
  • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan API games when Enhanced Sync is enabled.
  • Bethesda launcher may experience an application crash on startup when launching some games.
  • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.
  • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.
  • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.
  • Epic Games social overlay or launcher may exhibit color corruption.
  • Xuan-Yuan Sword VII may experience an application crash with DirectX 12 ray tracing enabled on Radeon RX 6000 series graphics.
  • Color corruption may be experienced in Cyberpunk 2077 when Radeon Boost is enabled.
  • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.
  • Audio loss or cutout may intermittently occur on some TV displays when Windows audio is set to use 5.1 or 7.1 speaker configurations.
Known Issues
  • The start and cancel buttons in the performance tuning stress test may disappear when Radeon Software is resized to be small.
  • On a limited number of displays, the preferred desktop resolution in Windows may change when the display is power cycled.
  • Enabling vsync in Rocket League and setting the game to use borderless fullscreen may cause stuttering or ghosting.
  • Radeon RX 400 and 500 series graphics products may experience a TDR during extended periods of video playback.
  • Brightness flickering may intermittently occur in some games or applications when Radeon FreeSync is enabled, and the game is set to use borderless fullscreen.
  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
 TAG: amd  |  doom eternal  |  driver  |  radeon rx 6700 xt  |  vulkanIndice Tag  
  Driver Successivo   Driver precedente
 AMD Radeon Software Adrenalin 2020 Edition 21.3.2   AMD Radeon Software Adrenalin 2020 Edition 21.2.3 
  Altri driver che ti potrebbero interessare Indice Driver  
 NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.135 
 Intel Arc & Iris Xe Graphics Driver 32.0.101.6297 
 AMD Radeon Software Adrenalin Edition 24.20.19.05 
 Intel Arc & Iris Xe Graphics Driver 32.0.101.6129 
 NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.127.05 
 AMD Ryzen Chipset Driver 6.10.17.152 
 AMD Radeon Software Adrenalin Edition 24.10.1 
 AMD Radeon Software Adrenalin Edition 24.9.1 
 Intel Arc & Iris Xe Graphics Driver 32.0.101.6079 
 Intel Arc & Iris Xe Graphics Driver 32.0.101.6078 WHQL 
      Contatti

      Pubblicità

      Media Kit
      Community HWSetup.it

      Condividi sui social

      Condividi via email
      Feed RSS

      Note legali

      Privacy
      Sitemap

      Translator

      Links
      Siti Partner:

      3dfxzone.it      amdzone.it      atizone.it

      forumzone.it      nvidiazone.it      unixzone.it
Le pagine di HWSetup.it sono generate da un'applicazione proprietaria di cui è vietata la riproduzione parziale o totale (layout e/o logica). I marchi e le sigle in esso citate sono di proprietà degli aventi diritto.