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Release Notes - MSI Afterburner 3.0.0 beta 15

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Di seguito sono consultabili le note di rilascio - in gergo "release notes" - relative al file MSI Afterburner 3.0.0 beta 15, nel caso in cui gli sviluppatori abbiano reso disponibile tale documentazione in occasione della pubblicazione del software. Tuttavia, se hai bisogno di maggiori informazioni su MSI Afterburner 3.0.0 beta 15, o se le note di rilascio non sono (ancora) disponibili, è comunque possibile procedere con la lettura della descrizione del file.

MSI Afterburner 3.0.0 beta 15
Today we release an updated Beta revision of Afterburner, this application successfully secured the leading position on graphics card utilities. We're happy to see MSI Afterburner is leading the overclock applications. MSI Afterburner is ready, this version also supports the control of NVIDIA GeForce GTX Titan, 760, 770 and 780. If you get the card, you may want to try it.

Change note:
  • Added CPU temperature monitoring (Intel Nehalem and newer Intel CPUs only), CPU usage, RAM usage and pagefile usage graphs to hardware monitoring module
  • On-Screen Display text length limit has been extended from 256 bytes to 4 kilobytes
  • Framerate slider limit in “Videocapture” tab has been extended from 100 FPS to 120 FPS
  • Now flashing camera icon is being displayed in the top left corner of monitoring window when video is being captured
  • Improved DirectInput hotkey handler minimizes the risk of losing hotkey functionality until application restart under certain conditions
  • Added Turkish localization
RivaTuner Statistics Server 5.3.2:
  • Improved encoding plugins architecture:
    • Now the plugins can be optionally loaded either in host 3D application address space or in dedicated encoder server application address space. Dedicated encoder server usage reduces the peak encoding performance a bit, however it may give you the following advantages in conjunction with Intel QuickSync H.264 encoder plugin:
  • Minimization of different Direct3D synchronization/multithreading related issues. Host application 3D engine NVIDIA/AMD Direct3D device and encoder Intel Direct3D device are now isolated from each other and run in different address spaces and have much less chances to affect each other. Multithreaded optimizations no longer being forcibly disabled when capturing videos in Direct3D9 applications via Intel QuickSync H.264 plugin working in Direct3D9 mode with dedicated encoder server
  • Now it is possible to use hardware accelerated Intel QuickSync H.264 encoder plugin to capture video from the games using modified Direct3D runtime libraries
  • Now it is possible to use software emulation mode for Intel QuickSync H.264 encoder without installing Intel Media SDK. Intel software emulation libraries are distributed with encoder server ?Now the plugins can optionally provide extended error reporting info
  • Fixed previously available compatibility mode with modified Direct3D runtime libraries broken version due to introducing alternate experimental compatibility mode with modified Direct3D libraries in the previous version
  • Fixed incorrect compression ratio value displayed in OSD when capturing video in high resolutions (4 MB and higher framebuffer size)
  • Added high performance desktop video capture for Windows 8 and newer OS via DXGI 1.2 desktop duplication API
  • Audio track description is no longer being written to MKV file if audio track is empty, e.g. during silent desktop recording session
  • Various capture performance related tweaks:
    • Tuned queued screen capture implementation
    • Tuned pipeline flushing implementation
    • Tuned threshold for dynamic pipeline flushing control, the threshold is now set to 75 FPS instead of 120 FPS before
  • Improved frames timestamping accuracy
  • On-Screen Display text length limit has been extended from 256 bytes to 4 kilobytes per application slot. Third party developers using RTSS OSD support in their applications should refer to updated sample code in SDK
  • Added On-Screen Display profile for Rayman Legends
  • Updated profiles list
A few notes of configuring Intel QuickSync encoding in MSI Afterburner.

First, ensure that your hardware supports QuickSync Video technology. The following hardware is required:
  • Intel CPU with QuickSync Video technology support (SandyBridge, Ivy Bridge or Hawell core). You may use this link into to see if your Intel CPU supports this technology.
  • Mainboard with integrated Intel HD graphics support (refer to your mainboard specs to see it)
  • To use QuickSync on such platform you must:
  • Enable Intel HD graphics in your mainboard BIOS. If it is enabled correctly, you must see Intel HD graphics active in your device manager next you your discrete AMD/NVIDIA graphics card
  • Install the latest Intel HD graphics driver. QuickSync works via Intel HD driver so using outdated driver may degrade encoding performance drastically
  • There are 3 QuickSync acceleration modes available in MSI Afterburner:
  • Disabled acceleration - uses CPU software emulation. It is left for performance testing/debugging only and it REQUIRES additional Intel Media SDK installation. It is not recommended to use this mode.
  • Direct3D9 acceleration - uses Direct3D9Ex accelerated encoding. This mode is only available under Windows Vista and newer OS. This mode REQUIRES connecting monitor to Intel HD graphics output or forcing monitor detection for Intel HD graphics. Detailed instructions on forcing monitor detection for enabling QuickSync can be found here.
  • Direct3D11 acceleration - uses Direct3D11.1 accelerated encoding. This mode is only available under Windows 8 and newer OS. This mode doesn't require any monitor detection tricks so it is strongly recommended to use it if it is available (i.e. if you're under Windows 8). To verify that everything is set up properly just hit the button. It will try to encode some short video in your current desktop resolution and show you the results. If you system is not configured properly, benchmark won't start.
Note: some of you have been wondering about the new skin in the screenshot. You can download these below, located at Dragon Army Skins. Enjoy.

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