- Fixed an issue with falling through collision in Fort Wooden Hand.
- Fixed issue with remapping controls in French, German, Italian and Spanish
versions.
- Fixed issue with some shadows not lining up.
- Going to jail while equipped with bound armor or weapons no longer crashes
the game.
- Fixed issue with bound weapons not dispelling properly after dismounting a
horse.
- Fixed issue with player shadow being delayed after fast travel.
- Fixed infinite gold issue on some dead NPCs.
- Fixed issue with disease resistences that made it impossible to contract
vampirism under certain circumstances.
- Fixed an issue where occasionally skills would not increase properly after
you received an increase in a way other than skill uses like as a quest
reward.
- Fixed issue where spells, powers and lesser powers were being improperly
resisted when the player cast them on themselves.
- Fixed an issue where creatures and NPCs would not go into combat properly
after being hit by a projectile.
- Fixed an issue with duplicating items and unequiping the bow.
- Fixed an exploit that allowed you to sell equipped items to a vendor more
than once while on a horse.
- Fixed an issue with items reappearing in dead bodies after saving and
reloading.
- Fixed crash when NPC with active light spell on them unloaded from memory.
- New Very Low Quality graphic setting available under Launcher options with
improved support for low end FX cards (5700 and lower). To use this setting,
go to the Launcher, select Options and click Reset to Defaults to allow the
auto detect to check your system.
- Implemented SLI-mode optimizations on Nvidia cards, and Crossfire
optimizations for ATI cards.
- Fixed a crash issue where loading a save would crash if the player had
extra data on them.
- Fixed an issue for LOD art for city was not unloading quickly enough when
exiting an interior.
- Fixed an issue where Aylied doors would not open when activated in
Miscarcand.
Quest Fixes
- If you are permanently expelled from Mages Guild, you can now go back into
the Mages Guild buildings.
- In The Siren's Deception, the door to Gweden farmhouse is prevented from
locking too soon if player exits too quickly.
- In the Light the Dragonfires quest, player controls are prevented from
being locked if player accidentally hits Ocato during the final battle in
the Imperial Palace.
- In the Confront the King quest, fixed an issue where Mannimarco would
occasionally stop fighting the player while the player's controls are
locked.
- In Corruption and Conscience, fixed an issue if player got to Llevana's
house earlier than expected and she would initiate trespass behavior rather
than move the quest forward.
- In Theranis' Mistake, it is no longer possible to get multiple copies of
Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
too early in the quest.
- In the Leyawiin Recommendation quest, it is no longer possible to bypass
Kalthar in Fort Blueblood.
- In Revenge Served Cold, Corrick will now recognize when player had the
jade amulet in their inventory if No Stone Unturned quest had been
previously completed.
- In Infiltration, player can no longer kill Blackwood Company members and
stop progress in Fighter's Guild.
- In Dark Brotherhood, if you kill fellow members and get kicked out of the
guild, you can no longer continue to progress in the questline until you
redeem yourself and get back in.
- In The Master's Son, the player now properly receives their reward when
completing the quest.
- In Caught in the Hunt, fixed an issue where NPCs would not go into combat
properly.
- In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
would disappear if you left the well.
- Getting disqualified from the first Arena match no longer blocks you from
further matches.
- In Till Death Do They Part, the Count no longer rewards player with gold
more than once. Fixed an issue with not receiving the Vampire Ashes topic if
the player picked up vampire ashes before getting the quest. Fixed issue
where Bloodgrass topic was not added if player finished the Main Quest
before starting quest. Hal-Liurz will now follow player properly when asked
about the cure.
- In Mystery and Harlun's Watch, the dead body you are supposed to find will
no longer disappear from Swampy Cave if you cleared out the dungeon before
starting the quest.
- In Blood of the Daedra, Martin will now recognize Spellbreaker as a
Daedric artifact.
- In When the Vow Breaks, additional instance of Rockshatter are now
prevented from appearing on Bjalfi's dead corpse after saving and reloading.
- In Paranoia, game no longer crashes when Bernadette Peneles exits the city
while you are following her.
- For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra
to Clavicus Vile.
Plugin Fixes
- Fixed issue with saving your game while an actor is in a new interior cell
created in a plugin, and re-loading the save game without the plugin.
- Fixed issue with loading previous saves with plugin that contains new base
objects that are containers, NPCs and creatures.
- Fixed issue with linked pathpoints scripted to switch on/off that are
modified by a plugin.
- NPC's companions no longer disappear when they fast travel with player to
an exterior cell that is modified by a plugin.
- New scripted spell effects created in a plugin now work properly.
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