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Release Notes - BioShock Retail Patch 1.1 (Worldwide)

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BioShock Retail Patch 1.1 (Worldwide)
Changes:
  • Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
  • Added rendering support for TripleHead2Go
  • Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
  • Added an Option to disable the Vita-Chambers for added difficulty.
  • Changed behavior of subtitles so that inappropriate queuing is improved
  • Added support for a walk toggle keybind
  • Added Horizontal FOV Lock option
  • Atlas VO volume increased for German releases

Fixes:

  • Re-added the Human Inferno tonic which was missing from the retail release.
  • Fixed mouse acceleration issues
  • Fixed issue of subtitles not clearing correctly on occasion
  • Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
  • Fixed subtitle timings to more accurately match the on screen audio
  • Fixed issue causing stuttering audio when using Windows Vista
  • Fixed issue with characters squirming and wiggling after death
  • Fixed blood decals and other projectors not showing up on ATI hardware
  • The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
  • Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
  • Fixed reserved keys not functioning properly when keys are unbound
  • Fixed multiple cases of keys not allowing a rebind
  • Removed erroneous "Reload" binding in a no-weapons context
  • Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
  • Fixed incorrect Training Message when shooting a Mimic
  • Fixed refresh rate being locked at 60hz in DX10 mode
  • Fixed VSync disabling in DX10 mode

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