Con il comunicato di seguito allegato, pubblicato sul proprio sito web, la software house Croteam, già developer dei game first-person shooter Serious Sam: The First Encounter e Serious Sam The Second Encounter (di cui seguono alcuni screenshot mostrati in origine su ForumZone.it, ndr) ha reso noto, mediante una dichiarazione del suo CEO Roman Ribaric, di essere impegnata nello sviluppo di un motore grafico "next generation" chiamato Serious Engine 3.
Ma non solo: Ribaric ha aggiunto che la sua azienda si sta dedicando simultaneamente anche alla fase di realizzazione di due game, uno dei quali è un FPS, etichettabile come il seguito di Serious Sam The Second Encounter, ossia una sorta di Serious Sam 3, e "non è lontano dal rilascio".
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Here is the brief update on the events from both the business and development side:
Since the Serious Sam 2 was released in end of 2005, we have been working hard on a number of things, one of which is
new next-gen 'Serious Engine 3' technology. More on this will come in future updates.
We have also recently started the development on two games, one of which is the next Serious Sam FPS game. Here, we are pretty close in
signing the publishing deal, so when that happens, you'll hear it here as well.
Regarding military game we were working for some time, that development was halted some time ago by investors and publishers.
We were doing a 'work-for-hire' development there, so after the game was put on hold, there was nothing more to do there and we moved back
to our projects. Obviously, the above also means that our next title won't be published by Gamecock, as contrary to last
year's published press release by Gamecock.
Finally, to reassure again all our fans, our development is going great on all three projects and we will soon have exciting things to show.
Since a lot still has to be done, especially on the next Sam game, we don't have a firm release date on it yet. When we do, we'll
announce it here on our pages.
Stay serious,
Roman Ribaric
CEO
Croteam
Source: Croteam Press Release
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