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Sei in: Home  Applicazioni  Informazioni e Release Notes del file Quake II RTX 1.4.0 Patch
Informazioni e Release Notes del file Quake II RTX 1.4.0 Patch
Data di pubblicazione: 17 dicembre 2020
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Di seguito sono consultabili le note di rilascio - in gergo "release notes" - relative al file Quake II RTX 1.4.0 Patch, nel caso in cui gli sviluppatori abbiano reso disponibile tale documentazione in occasione della pubblicazione del software. Tuttavia, se hai bisogno di maggiori informazioni su Quake II RTX 1.4.0 Patch, o se le note di rilascio non sono (ancora) disponibili, è comunque possibile procedere con la lettura della descrizione del file.


New Features:
  • Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension
  • Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales.
Fixed Issues:
  • Fixed a crash that happened when there are no available sound devices.
  • Fixed a few issues with the tone mapper and the profiler for AMD GPU compatibility.
  • Fixed a server crash: https://github.com/NVIDIA/Q2RTX/issues/86
  • Fixed black materials and some light leaks: https://github.com/NVIDIA/Q2RTX/issues/55
  • Fixed missing railgun lights in photo mode: https://github.com/NVIDIA/Q2RTX/issues/75
  • Fixed missing sun light on geometry with invalid clusters.
  • Fixed the CFLAGS for MinSizeRel and RelWithDebInfo builds to generate correct debug symbols.
  • Fixed the game stuttering on Linux: https://github.com/NVIDIA/Q2RTX/issues/62
  • Fixed the issue with all models being missing or corrupted on some maps during network play.
  • Fixed the nearest filter when DRS was enabled and then disabled.
  • Fixed building the game with GCC10 on Linux: https://github.com/NVIDIA/Q2RTX/issues/80
Denoiser Improvements:
  • Implemented a new gradient estimation algorithm that makes the image more stable in reflections and refractions.
  • Implemented sampling across checkerboard fields in the temporal filter to reduce blurring.
  • Improved motion vectors for multiple refraction, in particular when thick glass is enabled.
  • Improved the temporal filter to avoid smearing on surfaces that appear at small glancing angles, e.g. on the floor when going up the stairs.
  • Improved the temporal filter to make lighting more stable on high-detail surfaces.
Misc Improvements:
  • Added git branch name to the game version info.
  • Improved the console log to get more information in case of game crashes.
  • Increased precision of printed FPS when running timedemos.
  • Reduced the amount of stutter that happened when new geometry is loaded, like on weapon pickup.
  • Replaced the Vulkan headers stored in the repository with a submodule pointing to https://github.com/KhronosGroup/Vulkan-Headers
  • Static resolution scale can now be set to as low as 25%.
  • Vulkan validation layer can now be enabled through the `vk_validation` cvar.
  • Updated SDL2 version to changeset 13784.
 TAG: amd  |  nvidia  |  quake ii  |  quake ii rtx  |  radeon rx 6000  |  radeon rx 6800 xt  |  ray tracing  |  rtxIndice Tag  
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